About me





Hello,

  I'm character artist with a strong background in traditional drawing, painting and sculpting, these abilities let me grow as an artist in creating increasingly better 3d characters.
  On a more technical side, I'm always looking for the ways to improve my workflow to make it more flexible and faster. To do that I always look into the newest solutions in software and try to find possible best shortcuts to make my work what it really should be, which is a truely creative process.
 
location: 

Warsaw, Poland

tools:
3dsmax, zbrush, mudbox, photoshop, unreal engine, xnormal

contact:
popekpiotrek@gmail.com 


Linkedin     Behance