
Hello,
I'm character artist with a strong background in traditional drawing, painting and sculpting, these abilities let me grow as an artist in creating increasingly better 3d characters.
On a more technical side, I'm always looking for the ways to improve my workflow to make it more flexible and faster. To do that I always look into the newest solutions in software and try to find possible best shortcuts to make my work what it really should be, which is a truely creative process.
location:
Warsaw, Poland
tools:
3dsmax, zbrush, mudbox, photoshop, unreal engine, xnormal
contact:
popekpiotrek@gmail.com
Linkedin Behance